Armored Core VI: Fires of Rubicon

Speculative
User Interface

Armored Core VI: Fires of Rubicon is a video game by FromSoftware. This concept attempts to improve upon the existing interface, which although clean, doesn't draw the player into the world of Armored Core.

Visit Website

Armored Core VI: Fires of Rubicon

Armored Core VI: Fires of Rubicon is a video game by FromSoftware. This concept attempts to improve upon the existing interface, which although clean, doesn't draw the player into the world of Armored Core.

Visit Website

Concept

This concept takes inspiration from industrial computers, retro anime like Cowboy Bebop and Neon Genesis Evangelion, and old operating systems such as DOS and MacOS System 7. To make the player feel like they are actually controlling a giant robot, the UI presents itself as a computer system inside the mecha.

Concept

This concept takes inspiration from industrial computers, retro anime like Cowboy Bebop and Neon Genesis Evangelion, and old operating systems such as DOS and MacOS System 7. To make the player feel like they are actually controlling a giant robot, the UI presents itself as a computer system inside the mecha.

Weapon Selection

Customization screens show a wireframe version of the mech and allow the viewer to swap out modular parts.

System Configuration

The settings screen invokes imagery of a command line interface without all of the hassle of actually using one. Changing settings causes the mini terminal to write out acknowledgements of changes or safety warnings.

Mission Screens

The mission selection and mission complete screens display information about the level. More importantly, the pay the player stands to gain is displayed prominently above the confirm button.

No items found.

No items found.

No items found.

Colors

The colors were selected to be both bold and in-your-face, but still attractive and modern. They take inspiration from the color palettes of levels in Armored Core.

Fonts

I really enjoy the contrast between these three fonts. Zen Old Mincho invokes a traditional, tactile feeling. It futilely attempts to comfort or inspire the pilot in a time of horrific, technologically advanced war. Neue Haas Grotesk and Berekely Mono are inspired by the vintage design language of British Rail. It seeks to use heavy machinery to inspire hope and optimism about the future, but takes on a sinister appearance when corroded by grime and in this case, digital corruption.

No items found.